STUDIES
Product shots, lit and graded.
Ten objects, each one a different lighting problem: matte glaze and polished brass, a white object on a white ground, worn steel, a label that has to stay legible. Same rig every time, so what changes in the pictures is the thinking and not the equipment.
What is ours here, and what is not. The objects are CC0 scans - public domain, free for any use, no attribution required. We did not model them and we do not claim to. What we did is the part a client pays a studio for: the lighting rig, the surface response, the camera angle, the exposure and the grade.
That is also how a real product shoot works. Nobody builds the bottle; they light it. These were rendered in a browser with physically based materials, under one rig kept identical across all ten so the set holds together. No real brand appears on any of them - the subjects were chosen for that as much as for how they look.
Client work is a separate thing and it is on the work page, described without pictures because the terms on those projects do not let us publish them.
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01
Cordless drill
Tool
Moulded plastic in two finishes, a rubber over-grip and a battery pack that has to read as a separate part. The lit edge down the body is what tells the eye it is plastic and not paint.
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02
Megaphone
Electronics
The hard part is the horn: a wide curved surface with nothing on it, which shows every flaw in the lighting. It carries a single soft gradient from the key and one rim highlight along the lip.
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03
Portable stereo
Electronics
Twenty separate surfaces - speaker mesh, brushed trim, moulded knobs, a cassette door, an aerial a millimetre thick - all of which have to hold together at one exposure.
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04
Jerrycan
Industrial
Pressed steel with a lifetime of dents in it. Worn metal is harder to light than new metal: the finish changes across the surface, so the highlight has to break up rather than run clean.
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05
Tin
Packaging
Packaging photography, where the label is the product. The can is turned so the band runs across the frame and the lid stays out of the specular hotspot.
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06
Blue and white vase
Ceramics
Transferware under a glaze: the pattern sits below a reflective layer, so the highlight has to pass over the decoration rather than through it. That separation is the whole reason it reads as glazed.
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07
Porcelain vase
Ceramics
A white object on a near-white ground, which is the standard test of a lighting setup. It stays visible because the shadow side is allowed to go a full stop darker than the background.
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08
Brass vase
Metal
Polished metal reflects the room, so what you see on it is the lighting rig and nothing else. The bands across the body are the softboxes; getting those to fall where they do is the work.
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09
Candleholders
Metal
Two pieces at different distances, which is a depth problem rather than a lighting one: the far one has to stay clearly behind without falling out of focus or out of the light.
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10
Stoneware pot
Ceramics
A matte glaze with almost no specular response, so the form has to be carried entirely by the gradient across it. There is one highlight in the frame and it is on the lid.
The same rig goes on your product
A product render costs less than a photo shoot and does things a shoot cannot: every colourway from one setup, a angle changed after the fact, an object that does not exist yet. If you have a model we light it; if you do not, that is a separate line on the quote. The price is published like everything else.