WHAT THINGS COST
How much does real-time 3D product visualisation cost?
What a product people can turn in a browser costs, and why the date depends on your files.
Short answer
Real-time 3D on the web - a product a visitor can turn, a scene that responds to scrolling, geometry that actually renders in the browser - starts at $4,500. The delivery date is scoped rather than fixed, because the variable is whether usable 3D assets already exist.
Real-time is not a rendered video
A rendered video is a film of a product. Real-time means the geometry is in the browser and the visitor controls the camera, which is a different job: it has to hold frame rate on a phone, degrade gracefully on hardware that cannot run it, and download fast enough that nobody leaves first.
Both are legitimate. A video is cheaper and sometimes better. Real-time earns its cost when the thing being sold has to be examined rather than watched.
Your files set the date
A clean model from a manufacturer shortens the job by a week. A model built for print or for offline rendering usually needs reducing, retopologising and re-texturing before it will run in a browser at all. A photograph of the product is not a starting point, and modelling from scratch is quoted separately once we have seen what you have.
This is why the delivery is scoped instead of fixed. We would rather give a date we can hold after looking at the files than a number that slips.
Why it costs less here than a quote you have seen
A lot of studios sell this and subcontract it, which puts a margin on top of somebody else's day rate. When the work is done in-house the second margin is not there.
That is the whole explanation. It is not a lower quality tier, and the frame rate target is the same one an agency would quote you three times as much for.
What is excluded
Licences for third-party models, textures and environment maps. Native app or headset builds, because this is the web. And anything that needs a top-end graphics card to hit frame rate, since the target is mid-range hardware and the fallback is what older devices get.
What moves the number
- Pushes it up
- Modelling from scratch, several product variants, configurable materials and colours
- Pushes it down
- A clean existing model, one product, one camera path
- Sets the date, not the price
- The state of your 3D files
The packages behind these numbers
Each one lists its full scope, what it excludes and how the work runs.